Once this work is in, we’ll get into some serious testing to smooth out all the bugs inherent in such big changes,” Rockwell says.īuilding rubble physics IS HAPPENING!! pic.twitter. “We’ve got several big features still in the oven that will really improve the game moving forward. The dev blog also covers work on readied weapons, the crafting UI, the 64-bit client, the ability builder, weapon graphics, casting animations, and the devout classes. i play eq and daoc because they are sweet, i dont play for graphics. There’s going to be more work to fully flesh this out, but this strong start gets us much closer to our epic siege battles!” of people will play because they are really just waiting for Camelot Unchained.
Camelot is based on the location of the same name from the Arthurian legend and the novel A Connecticut Yankee in King Arthurs Court, and on England from the Disney film The Sword in the Stone. It débuts in the graphic fiction novel, Out of the Past. the videos released shortly after the launch of Camelot Unchaineds Kickstarter event showed one. Camelot, formerly known as the Broken Kingdom, is a Fairy Tale Land realm featured on ABCs Once Upon a Time. He’s hoping to have this on Hatchery next week for testing. Camelot Unchained : Sacrificing Graphics For Game Play. Built in-house, the Unchained Engine delivers large-scale, real-time battles between players (1000 of them up close and personal so far, more coming during Beta 1), server-based physics using Nvidia's PhysX system, and huge draw distances, all while procedurally generating the terrain on the fly. “Lots of bugs have been resolved–allowing things to work plausibly now, as opposed to the “physics fun house” going on during the last two minutes of his stream. “While the weather is great, what is even greater is the progress Andrew has made on rubble, showing off buildings falling apart in his recent livestreams! As I write this, he’s currently coding away live, explaining all the details of getting buildings to fall apart realistically,” says CSE’s Tyler Rockwell in this week’s dev update.
We’re gonna be tearing down people’s keeps, after all, and we want it to look believable. In the Top Tenish for February, it was revealed that work had been done on the Alchemy System. City State Entertainment recently revealed some of the progress that has been made on their current 90 day plan in a blog post on the official Camelot Unchained site.
We’re talking, of course, about the game’s rubble system. Camelot Unchained Shares A Ton Of New Content From Its Current 90 Day Plan. You might think that Camelot Unchained would be spending all its beta one time building the game, but no: City State is busy breaking it, literally.